MindTidy

Focus & Productivity App

Overview

Role: UX/UI Designer

MindTidy is a hypothetical mobile app designed to assist users struggling with focus, productivity, and accountability. It leverages scientifically proven methods to enhance productivity and maintain focus without becoming a source of distraction itself.

People with ADHD face significant challenges with focus and executive dysfunction, affecting an estimated 6 million children and 8 million adults. These individuals often face challenges with time management, motivation, and productivity, with nearly 50% of the general population regularly having issues focusing and concentrating. Common issues include inattentiveness, time management, executive dysfunction, and motivation. While many apps offer methods that help with focus and task management, users often don’t utilize them like they would and avoid facing their issues. There was a clear need for a solution tailored to these unique challenges.

The goal was to create an immersive, user-friendly app that would encourage productivity using proven scientific methods for increasing focus. The business goal was to generate profit by potentially offering users the option to upgrade to a premium subscription that utilizes more lifestyle and habit changing features such as gamified goal setting, mental health tracking, and destress tools.

Research

I analyzed four highly rated apps for focus and task management: Brain Focus, Asana, Due, and Focus@Will. Brain Focus had an easy and basic design but focused entirely on task management. Asana excelled in team collaboration but has potential to be overwhelming. Due provided effective reminders but lacked customization, and Focus@Will offered focus-enhancing music but with limited customization.

To define the problem and understand the audience, I conducted comprehensive research using resources such as the Attention Deficit Disorder Association. This helped me gain insights into issues related to focus and motivation loss and identify effective methods to boost productivity. I interviewed four participants, both in-person and remotely, asking about their distractions, focus methods, and task completion experiences. Participants were selected based on their work and lifestyle. Initially, there were four participants, including an 8-year-old with ADHD. However, the child's responses were too general, and the parent couldn't provide useful data, indicating the child was perhaps too young to benefit from the app. Among the remaining participants, one used their phone to stay focused at work, another used it for stress relief and focus while doing household errands, and the third worked remotely on multiple projects, using various methods to stay focused and organized to meet deadlines.

The insights gathered from these interviews were invaluable. To synthesize the data, I created an affinity map using Figjam. This allowed me to organize the data I collected and start to prioritize valuable information that would help in the early stages of the design process. Three out of four participants generally got easily distracted, with half attributing this to anxiety. The majority utilized their own systems or processes to stay focused, and half of them relied on music for their type of work. Key factors for maintaining motivation included setting goals and expectations and having a sense of accountability.

“How might we integrate ambient noise or music options within the app, tailored to enhance concentration based on the user's preferences and the nature of their work?”

“How might we implement a focus timer that uses principles of the Pomodoro Technique, but with customizable durations to suit different users’ concentration spans and task requirements?”

To address the user pain points, I developed Point of Views (POVs) and How Might We (HMW) statements. This process allowed me to identify and articulate the specific needs of users, which subsequently opened up various design opportunities. I also created two personas using the data and insights from the interviews. This step was crucial for identifying the key factors that would attract users to the app and ensure their ongoing engagement.

Personas

With these insights in mind, I brainstormed ideas to minimize distractions and enhance focus through intuitive design. Initial concepts included a customizable focus timer, distraction blocker, progress tracking, rewards system, voice commands, task list, reminders, and a lock screen for accountability.

Wireframes

Before wireframing, I needed to create user flows to guide my design process. These flows were informed by key insights from the collected data, emphasizing the importance of immersion in work, eliminating distractions, and setting expectations with accountability. This resulted in three user flows: selecting music, limiting screen time, and setting a timed focus session.

Using these flows, I then created low-fidelity wireframes using Figma, focusing on key screens such as the timer screen, music screen, task schedule screen, and lock screen. This process was crucial for establishing the foundation and direction of the design.

Following the low-fidelity wireframes, high-fidelity prototypes were created, concentrating on key screens:

  • The Timer Screen featured customizable Pomodoro settings and intuitive controls.

  • The Music Screen offered a library of focus-enhancing sounds.

  • The App Blocking Screen allowed users to block distracting apps.

  • The Lock Screen required users to complete a puzzle to unlock their phones, promoting accountability.

These stages presented a final layout of elements and features, highlighting the user experience and providing clarity on their potential actions. This phase offered opportunities to design and refine the user experience, preparing it for usability testing to ensure an intuitive and seamless interaction with the app.

Usability Testing

User testing involved the initial participants from the interviews. They were given three tasks:

  1. Setting up a timer

  2. Selecting and playing music

  3. Blocking and unblocking apps.

The usability test results were promising. Using Figjam to organize the results, this process identified patterns and helped visualize enhancements to the design based on successful elements and areas of improvement or design errors.

Usability Test Results

Success Metrics:

  • Task Completion: All participants (3/3) completed all the tasks.

  • Task Duration: All participants (3/3) were able to complete each task in under 2 minutes.

  • Ease of Use: All participants (3/3) found the app overall easy to operate, familiar, and intuitive.

Frequency of Errors:

  • All participants (3/3) could not input “15” in the timer when testing on a mobile device.

  • All participants (3/3) were asked to refresh the prototype before performing the app-blocking task due to a design error.

  • One participant (1/3) could not unlock using the puzzle game.

  • One participant (1/3) was not able to unblock all apps.

User Satisfaction:

  • Task 1 Average Rating: 9.3/10

  • Task 2 Average Rating: 10/10

  • Task 3 Average Rating: 10/10

These results indicated areas for improvement, such as fixing component issues, improving task flows, and adding more instructions.

Iteration and Next Steps

Based on feedback, I made several enhancements, including resolving input issues, improving flow, adding more instructions, and introducing a stopwatch feature which has the potential to help reduce the anxiety of time constraints. Future improvements could focus on enhanced customization, advanced analytics for tracking progress, and broader user testing for comprehensive feedback. The iteration was one complete flow encompassing all three tasks, which was a design decision to encourage user interaction and exploration to better understand the user experience and discovering potential design flaws. The objective was to develop a seamless and intuitive design that enhances ease of use.

Conclusion

MindTidy is designed to deliver an intuitive user experience that enhances focus and productivity, particularly for those with ADHD. The journey from concept to high-fidelity prototypes involved understanding user needs, iterative design, and thorough testing. The app's final design prioritizes simplicity, core functionalities, and user satisfaction, making it a strong contender in the focus and productivity app market.

Throughout this project, I learned the importance of engaging directly with users to gather invaluable insights. Keeping the design simple and user-friendly was crucial, and balancing functionality with usability required careful consideration. Ensuring a seamless user experience within technical constraints within Figma posed challenges, but addressing potential errors early in the design process was essential. Although the direction of the designs evolved to address a broader, general population, a solid foundation remains that has the potential to cater specifically to individuals who struggle with ADHD.

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